Overview
A collection of social media and printed communication materials designed for Gamein, a large-scale business simulation event organized by Sharif University of Technology. The sixth edition was called Gamein 2022 and was held in May/June 2023.
- Social Media Design
- Carousel Design
- Information Design
- Editorial Design
- Printed Collateral
- Event Stationery
- Bilingual Communication
The brief
The existing red–purple identity needed to support recruitment, business-simulation education, participant storytelling, playful cultural references, statistics, stationery, and event collateral in Persian and English.
The idea
I used the existing hourglass-like mark and bold red forms as a modular editorial frame. Three carousel systems organize the most narrative content: team recruitment, business simulation games, and the Gamein × Squid Game series.
My role
The logo and identity existed before my contribution. I personally designed every supplied output shown here. Movie and television imagery embedded in the social designs is contextual source material; my contribution is the visual communication and carousel design. The notebook and certificate were printed and used.
Ch. 01Carousels
Three series, built to be swiped.
Recruitment, business-simulation education and a pop-culture series — each a carousel with its own rhythm. Swipe them on the phones.
Movie and television imagery in the Squid Game series is contextual source material; the contribution is the visual communication and carousel design.
Ch. 02Print
Printed, handed out, used.
Credits & status
Clear about the work.
- Existing logo and identity: Gamein
- All supplied communication outputs: Danial Hadizadeh





















